Open House Scores
First Day Standings -
Level 21 with 1000 xp
1. 11000924 Matt
Covell
2. 11000726 Matt Covell
3. 11000662 Matt Colon
4. 11000609 Kevin Povey
5. 11000571 Craig
6. 11000518 Craig
7. 11000514 Matt Covell
8. 11000484 Jeff
9. 11000444 KingKhaungs
10. 11000422 Laker Sparks
11. 11000367
12. 11000360 Jim
13. 11000356 Jeff
14. 11000350 Justin LeBlanc
15. 11000320 Bomberman
16. 11000300 Edith Koler
17. 11000278 James Strange
18. 11000278 Deran
19. 11000213 bleh
20. 11000212 Ben Thiemann
21. 11000185 Cowbert von Moo
22. 11000169 Laker Sparks
23. 11000123 Kevin
24. 11000109
25. 11000099 Craig
26. 11000075 Pointmanx
27. 11000054
28. 11000038 Steven Kahn
29. 10999972 russell palmiter
30. 10999955
31. 10999936 Steven Kahn
32. 10999936
33. 10999932 aaron peckham
34. 10999926 Noob
35. 10999926 Expert-User
Second Day Standings
- Level 1 with 2000 xp
1. 11002088 Clovas
Hansen
2. 11002012 Matt Colon
3. 11001985 Matt Colon
4. 11001703 Matt Colon
5. 11001517 PIMP
6. 11001366 Urban
7. 11001234 Darrell
8. 11001112 Jonathan anton
9. 11001110 ScottWillGoDownSeriously
10. 11001007 LastTryScottFearMe
11. 11000946 PIMP
12. 11000938 Robert S. Dill
13. 11000817 PimpWhoIsBetterThanScott
14. 11000805 Ryan Janzen
15. 11000766 Scott Tschida
16. 11000714 zane
17. 11000611 Ian Ash
18. 11000596 Kristen
19. 11000505 lmc
20. 11000485 Franz Kurfess
21. 11000470 ryan hampton
22. 11000399 John Lewis
23. 11000349 Jason
24. 11000309 Karina |
Press
"This Game Rules!" -
flambore.com
"This is a game that might get you in trouble. This is addicting" -
Dick Wilson and Company
Announcements
4/25/2005 - Sound
Effects and Graphics Contest
Send me your sounds! You may have noticed the silly sounds I've added. It
took me no more than 2 minutes to record them using the standard windows
sound recorder and the clip-on-mike I use for Day of Defeat. So now I want
you to do the same! Record sound effects for anything you think is
appropriate for the game - people dieing, catapults shooting etc. Label each
sound effect and describe what its for and I may incorporate it into the
game. Please send only original sound effects - nothing you find on the
internet from some sound webpage. Send to
[email protected] Re:
Bowmaster Sound Effects.
Also, if you have access to Flash and
are interested in creating scenery for the game (trees or rocks, terrain,
backgrounds, character models etc.) then email
[email protected] Re:
Bowmaster Graphics and tell me what you'd like to contribute.
These are two opportunities to be a
part of the game development. I'll even add your name in the credits section
(as soon as I make a credits section).
4/23/2005 -
Squashed some Bugs Implemented New Features
Hahahahaha - damn there were a
lot of bugs. That's what beta testing is all about. I fixed some things (and
probably broke some things too). Hopefully this version is a little more
stable.
Bug Fixes
- Can no longer warp to any level
- Enemies on fire that make it to
the left of the screen will no longer kill off all of your population
- The boss no longer shows up on
level 1 if you warp back
- Putting non-number values in the
level warper will not break the game
Game Balancing
- Increased Boss Hit Points
- Decreased enemy rate of fire
- Implemented increasing cost scale
when purchases are made
New Features
- You can now buy amounts of
upgrades
- You can bow buy max of a single
type of upgrade
- You can now undo all purchases
made and reallocate your xp
Performance
- Reduced the number of bloods per
hit from 3 to 1
- Reduced the number of bloods per
bleeding spurt from 3 to 1
And sorry if you were attached to
your xp from the previous version (with each upgrade your xp goes to zero).
If you want to play the old buggy version, or the more stable version with
less features visit these pages:
bow_rel7.html
bow_rel8.html
4/22/2005 - New
Features
- New Units - Projectile shooting
enemies! Check it out
- Improved Level Statistics page -
visually shows how many of each unit there is. Also displays info about
each unit type
- Unique Unit weaknesses implemented
- e.g. catapults are weak to fire, dragon archers are weak to ice.
- Increased Screen
Size – now the screen ration should match the screen better and you see
more sky
- Boss Prototype –
Big slow enemy, immune to fire and ice and gives you no xp from critical
hits and has a lot hit points
- Bleeding Enemies –
enemies that get hit but aren’t dead not bleed across the map
- Increased Number
of Trees by One
- Increased Number
of Enemies on screen by One
- Sound! – featuring
the voice talent of myself and the sound editing mastery of my roommate
Trevor Bortins
- Enemies Capture
Houses - Killing houses now means more than losing population. The house
is now claimed by the enemy causing the reinforcement flag to stay as far
up as the furthest claimed house. Now, if you lose a house they will spawn
closer and the level gets harder. Also, the flag kind of blocks arrows
ever so slightly for an added challenge
- Wind! - now each level the wind
changes. The wind velocity and direction is determined by the blue arrow
at the top/middle of the screen
- Fixed the level stats page so that
it loads after you close the upgrades window (people accidentally started
the level when in the upgrade window because they hit the start button
which was behind the upgrade window).
- Increased the amount of population
per level, but now population no longer carries over. Each level you get a
fixed amount based on the level number
Please Let me know if you find any
bugs with this new version. Also, if you have any particular opinions about
the new version, fill out and submit my
survey. Thanks and enjoy!
4/21/2005 - More
Famousness
"This Game Rules!" - flambore.com
4/20/2005 - New
Features
I was inspired to implement just a few new features.
- More Screen! - notice the extra
space (guys may look smaller)
- Boss Prototype - slow, but immune
to fire and ice and tons of hp
- Improved readability - white text
and larger menues
- New layout
If want to go back and play the
previous version click here.
Stay tuned for a full list of
official features soon to come - my grade depends on it =P
4/20/2005 -
Famousness
Dick Wilson and Company
consider my game a good online time waster.
4/19/2005 - Open
House Event
Thanks to all of you who participated in the open house tournament. If you
entered your email address at the event then I will be adding you to my
Google Group mailing list. You'll be able to view posts without a Google
Group membership, but you won't be able to post stuff yourself until you
sign up. I suggest you sign up so you can post comments to help me make the
game better.
As
you can see, I posted the standings for both days. Congratulations to Matt
Covell, Matt Colon and Kevin Povey for placing 1st, 2nd and 3rd
respectively. And Congrats to Clovas Hanson, Matt Colon and PIMP for 1st,
2nd and 3rd on day two. Email me to claim your prizes.
Special thanks to
Matt Colon and the Povey family for such great feedback. And thanks to all
of you for your comments - you are helping me make the next version of this
game super cool.
And if you haven't
yet done so... TAKE MY SURVEY! and mail it to
[email protected]
or [email protected]
See comments at:
http://groups-beta.google.com/group/BowMaster
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