Open House Scores

First Day Standings - Level 21 with 1000 xp

1. 11000924 Matt Covell
2. 11000726 Matt Covell
3. 11000662 Matt Colon
4. 11000609 Kevin Povey
5. 11000571 Craig
6. 11000518 Craig
7. 11000514 Matt Covell
8. 11000484 Jeff
9. 11000444 KingKhaungs
10. 11000422 Laker Sparks
11. 11000367
12. 11000360 Jim
13. 11000356 Jeff
14. 11000350 Justin LeBlanc
15. 11000320 Bomberman
16. 11000300 Edith Koler
17. 11000278 James Strange
18. 11000278 Deran
19. 11000213 bleh
20. 11000212 Ben Thiemann
21. 11000185 Cowbert von Moo
22. 11000169 Laker Sparks
23. 11000123 Kevin
24. 11000109
25. 11000099 Craig
26. 11000075 Pointmanx
27. 11000054
28. 11000038 Steven Kahn
29. 10999972 russell palmiter
30. 10999955
31. 10999936 Steven Kahn
32. 10999936
33. 10999932 aaron peckham
34. 10999926 Noob
35. 10999926 Expert-User

Second Day Standings - Level 1 with 2000 xp

1. 11002088 Clovas Hansen
2. 11002012 Matt Colon
3. 11001985 Matt Colon
4. 11001703 Matt Colon
5. 11001517 PIMP
6. 11001366 Urban
7. 11001234 Darrell
8. 11001112 Jonathan anton
9. 11001110 ScottWillGoDownSeriously
10. 11001007 LastTryScottFearMe
11. 11000946 PIMP
12. 11000938 Robert S. Dill
13. 11000817 PimpWhoIsBetterThanScott
14. 11000805 Ryan Janzen
15. 11000766 Scott Tschida
16. 11000714 zane
17. 11000611 Ian Ash
18. 11000596 Kristen
19. 11000505 lmc
20. 11000485 Franz Kurfess
21. 11000470 ryan hampton
22. 11000399 John Lewis
23. 11000349 Jason
24. 11000309 Karina

 

Press

"This Game Rules!" - flambore.com
"This is a game that might get you in trouble. This is addicting" -
Dick Wilson and Company
 

Announcements

4/25/2005 - Sound Effects and Graphics Contest
Send me your sounds! You may have noticed the silly sounds I've added. It took me no more than 2 minutes to record them using the standard windows sound recorder and the clip-on-mike I use for Day of Defeat. So now I want you to do the same! Record sound effects for anything you think is appropriate for the game - people dieing, catapults shooting etc. Label each sound effect and describe what its for and I may incorporate it into the game. Please send only original sound effects - nothing you find on the internet from some sound webpage. Send to [email protected] Re: Bowmaster Sound Effects.

Also, if you have access to Flash and are interested in creating scenery for the game (trees or rocks, terrain, backgrounds, character models etc.) then email [email protected] Re: Bowmaster Graphics and tell me what you'd like to contribute.

These are two opportunities to be a part of the game development. I'll even add your name in the credits section (as soon as I make a credits section).
 

4/23/2005 - Squashed some Bugs Implemented New Features
Hahahahaha - damn there were a lot of bugs. That's what beta testing is all about. I fixed some things (and probably broke some things too). Hopefully this version is a little more stable.

Bug Fixes

  • Can no longer warp to any level
  • Enemies on fire that make it to the left of the screen will no longer kill off all of your population
  • The boss no longer shows up on level 1 if you warp back
  • Putting non-number values in the level warper will not break the game

Game Balancing

  • Increased Boss Hit Points
  • Decreased enemy rate of fire
  • Implemented increasing cost scale when purchases are made

New Features

  • You can now buy amounts of upgrades
  • You can bow buy max of a single type of upgrade
  • You can now undo all purchases made and reallocate your xp

Performance

  • Reduced the number of bloods per hit from 3 to 1
  • Reduced the number of bloods per bleeding spurt from 3 to 1

And sorry if you were attached to your xp from the previous version (with each upgrade your xp goes to zero). If you want to play the old buggy version, or the more stable version with less features visit these pages:

bow_rel7.html
bow_rel8.html

 

4/22/2005 - New Features

  • New Units - Projectile shooting enemies! Check it out
  • Improved Level Statistics page - visually shows how many of each unit there is. Also displays info about each unit type
  • Unique Unit weaknesses implemented - e.g. catapults are weak to fire, dragon archers are weak to ice.
  • Increased Screen Size – now the screen ration should match the screen better and you see more sky
  • Boss Prototype – Big slow enemy, immune to fire and ice and gives you no xp from critical hits and has a lot hit points
  • Bleeding Enemies – enemies that get hit but aren’t dead not bleed across the map
  • Increased Number of Trees by One
  • Increased Number of Enemies on screen by One
  • Sound! – featuring the voice talent of myself and the sound editing mastery of my roommate Trevor Bortins
  • Enemies Capture Houses - Killing houses now means more than losing population. The house is now claimed by the enemy causing the reinforcement flag to stay as far up as the furthest claimed house. Now, if you lose a house they will spawn closer and the level gets harder. Also, the flag kind of blocks arrows ever so slightly for an added challenge
  • Wind! - now each level the wind changes. The wind velocity and direction is determined by the blue arrow at the top/middle of the screen
  • Fixed the level stats page so that it loads after you close the upgrades window (people accidentally started the level when in the upgrade window because they hit the start button which was behind the upgrade window).
  • Increased the amount of population per level, but now population no longer carries over. Each level you get a fixed amount based on the level number

Please Let me know if you find any bugs with this new version. Also, if you have any particular opinions about the new version, fill out and submit my survey. Thanks and enjoy!
 

4/21/2005 - More Famousness
"This Game Rules!" - flambore.com
 

4/20/2005 - New Features
I was inspired to implement just a few new features.

  • More Screen! - notice the extra space (guys may look smaller)
  • Boss Prototype - slow, but immune to fire and ice and tons of hp
  • Improved readability - white text and larger menues
  • New layout

If want to go back and play the previous version click here.

Stay tuned for a full list of official features soon to come - my grade depends on it =P
 

4/20/2005 - Famousness
Dick Wilson and Company consider my game a good online time waster.
 

4/19/2005 - Open House Event
Thanks to all of you who participated in the open house tournament. If you entered your email address at the event then I will be adding you to my Google Group mailing list. You'll be able to view posts without a Google Group membership, but you won't be able to post stuff yourself until you sign up. I suggest you sign up so you can post comments to help me make the game better.

As you can see, I posted the standings for both days. Congratulations to Matt Covell, Matt Colon and Kevin Povey for placing 1st, 2nd and 3rd respectively. And Congrats to Clovas Hanson, Matt Colon and PIMP for 1st, 2nd and 3rd on day two. Email me to claim your prizes.

Special thanks to Matt Colon and the Povey family for such great feedback. And thanks to all of you for your comments - you are helping me make the next version of this game super cool.

And if you haven't yet done so... TAKE MY SURVEY! and mail it to [email protected] or [email protected]

See comments at:
http://groups-beta.google.com/group/BowMaster

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